Isaiah - Blog 4 - Playtest 2
Movement System:
It seemed like an overwhelming majority of our playtesters seemed to think the movement system was fine, at least for the scope of this project, so I don't think we'll be touching it.
Map:
Our goal here was to make an environment reminiscent of the classic Pokemon games, which after polling our playtesters it seems like we managed to do so.
Player Battle Comprehension:
We expected to run into some problems here and it seems like many of the players were left confused with what their moves did in battle. Without visual or audible feedback, players aren't very confident that their abilities are doing anything. We'll try to add visual effects, audio feedback, and most likely explain the moves more clearly in the description text. We should also add elemental indicators so the players understand when they have advantages or disadvantages.
Spice of Life:
- Players want to speak to characters in the environment
Bug Fixes:
- Arrow Key movement should either be coded to work with animations or taken out entirely
- Player should not be able to reenter battle after all of their team is defeated
- The player would get soft locked if they reentered battle
Get Scuffedemon
Scuffedemon
Status | Prototype |
Author | hassankhan |
Genre | Role Playing |
More posts
- Hassan - Final BlogNov 30, 2020
- Isaiah - Final BlogNov 30, 2020
- Hassan - Blog 4 - Playtest 2Nov 10, 2020
- Hassan - Blog 3 - Progress PresentationOct 28, 2020
- Isaiah - Blog 3 - Progress PresentationOct 28, 2020
- Hassan - Blog 2 - Playtest 1Oct 21, 2020
- Isaiah - Blog 2 - Playtest 1Oct 21, 2020
- Isaiah - Blog 1 - Initial PostOct 14, 2020
- Hassan - Blog 1 - Initial PostOct 14, 2020
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