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Hassan - Final Blog
November 30, 2020
by
hassankhan
Movement Issues It seemed that people liked the movement, and I sorta do too. It was a mix between ds-like grid movement and keyboard movement--it fit the whole pc "Pokemon" game vibe. The only oddit...
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Isaiah - Final Blog
November 30, 2020
by
Isaiah M. Bernal
Difficulty: The game didn't seem to be as hard as we had hoped, so maybe I can add more areas to make the Scuffedemon harder to find. Music: It doesn't seem like anyone complained about the music or i...
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Hassan - Blog 4 - Playtest 2
November 10, 2020
by
hassankhan
Movement: At first, we thought for consistency's sake would have a grid based movement system, as it would fit the Pokemon aesthetic. But it seemed like no one noticed anything wrong with the movement...
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Isaiah - Blog 4 - Playtest 2
November 10, 2020
by
Isaiah M. Bernal
Movement System: It seemed like an overwhelming majority of our playtesters seemed to think the movement system was fine, at least for the scope of this project, so I don't think we'll be touching it...
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Hassan - Blog 3 - Progress Presentation
October 28, 2020
by
hassankhan
Scuffedemon Game now has ~10 new scuffedemon that can spawn in. Scuffedemon can have health and statuses. Scuffedemon can have and use a set of moves. Created ~15 new moves for scuffedemon. Moves now...
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Isaiah - Blog 3 - Progress Presentation
October 28, 2020
by
Isaiah M. Bernal
Music Gathered themes for different environments and bitified them Added trigger starts in different locations for the music Map Finished overworld Created locations for door teleporters Need a couple...
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Hassan - Blog 2 - Playtest 1
October 21, 2020
by
hassankhan
Battling What's the point of pokemon if you can't battle with them. We have the most the framework done for the battling system in the game. We just have to seamlessly implement the UI into the level...
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Isaiah - Blog 2 - Playtest 1
October 21, 2020
by
Isaiah M. Bernal
Basic Movement : It seems the non-grid based movement system could be a problem in the future in regards to object collision and screen tearing, and would overall stray from the retro aesthetic attemp...
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Isaiah - Blog 1 - Initial Post
October 14, 2020
by
hassankhan
What I'm going to be working on: Art (UI) Battle UI Main Menu Inventory Team Menu Settings Art (Assets) Creature Sprites Environment Characters Audio Music SFX Starting Layout This is the tutorial zon...
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Hassan - Blog 1 - Initial Post
October 14, 2020
by
hassankhan
Scripting My job is to make the base systems for our game. Since we're making a pokemon-esque game, our scripts have to be robust enough to add pretty much any move we think of--which isn't easy. To b...
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