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Hassan - Final Blog
Movement Issues It seemed that people liked the movement, and I sorta do too. It was a mix between ds-like grid movement and keyboard movement--it fit the whole...
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Isaiah - Final Blog
Difficulty: The game didn't seem to be as hard as we had hoped, so maybe I can add more areas to make the Scuffedemon harder to find. Music: It doesn't seem lik...
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Hassan - Blog 4 - Playtest 2
Movement: At first, we thought for consistency's sake would have a grid based movement system, as it would fit the Pokemon aesthetic. But it seemed like no one...
Isaiah - Blog 4 - Playtest 2
Movement System: It seemed like an overwhelming majority of our playtesters seemed to think the movement system was fine, at least for the scope of this project...
Hassan - Blog 3 - Progress Presentation
Scuffedemon Game now has ~10 new scuffedemon that can spawn in. Scuffedemon can have health and statuses. Scuffedemon can have and use a set of moves. Created ~...
Isaiah - Blog 3 - Progress Presentation
Music Gathered themes for different environments and bitified them Added trigger starts in different locations for the music Map Finished overworld Created loca...
Hassan - Blog 2 - Playtest 1
Battling What's the point of pokemon if you can't battle with them. We have the most the framework done for the battling system in the game. We just have to sea...
Isaiah - Blog 2 - Playtest 1
Basic Movement : It seems the non-grid based movement system could be a problem in the future in regards to object collision and screen tearing, and would overa...

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